The delightfully stereotypical portrayal of each nation’s culture does well to communicate BWii’s playful approach to the subject of war too bad about the pretentious voice acting, because if it weren’t for that, the characters involved might seem a little less over-the-top. The game is divided into a few different campaigns (totaling twenty-one missions in all), with each campaign centering on a different nation as the protagonist. War is Hell (and even worse with lackluster gameplay) For the most part, while they do feel a bit loose at times, the controls are quite good. Unit-specific maneuvers are generally pretty easy to grasp, such as tilting the nunchuk upward and downward to control the rising and falling in altitude of a gunship helicopter. Jumping, for instance, is performed by flicking the nunchuk upward, while rotating it along its z-axis produces a rolling dodge. Only once you get into the more advanced maneuvers do things begin to feel a little more contrived. So really, the controls are not all that complex. And you can issue other orders, such as the order to attack or defend a target, by simply locking onto that target (friend or foe) and then pressing-yep, you got it-the A button. By pressing A at any time, you can toggle between having your troops either follow you or remain where they are. Alternatively, you can also lock onto a unit to switch to it, but that’s generally more trouble than it’s worth. Speaking of which, when you want to switch between units, you simply tab over to the icon of your choice (listed horizontally along the bottom of the screen) and then hold the A button. Aiming is most often automatic thanks to the lock-on system and this is probably for the better, considering the number of things you’re already burdened with when it comes to trying to control an entire army. However, you really don’t aim with the analog stick-you simply lock on to a target to engage them. BWii thankfully puts the Wii-mote to use for turning and looking (while the analog stick, of course, moves your character). Despite dual analog’s continued reign amongst control schemes for modern action and adventure titles, foregoing dual analog control in 3-D games may be among the Wii’s greatest triumphs to date. Having said that, it seems like the series would be a perfect fit for the Wii, which ideally should simplify gameplay with its motion-based aiming, helping to free up more buttons for use elsewhere.Īs the first game in the Wars series to hit the Wii, the developers at Kuju had their hands full when it came to trying to implement motion controls without turning gameplay into an obstacle. Other, smaller complaints also applied, such as the linearity of the missions and various control issues with the playable vehicles. Many reviewers (including myself) felt that, while the game took a novel approach to the RTS formula, it was just too difficult to control your entire squad in three dimensions while trying to command all of the activities of a single unit simultaneously. Battalion Wars was met with a mixed critical reaction.
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